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Jakub Kowalski
Jakub Kowalski
Institute of Computer Science, University of Wrocław, Poland
Подтвержден адрес электронной почты в домене cs.uni.wroc.pl - Главная страница
Название
Процитировано
Процитировано
Год
Computing the shortest reset words of synchronizing automata
A Kisielewicz, J Kowalski, M Szykuła
Journal of Combinatorial Optimization 29, 88-124, 2015
412015
Text-based adventures of the golovin AI agent
B Kostka, J Kwiecieli, J Kowalski, P Rychlikowski
2017 IEEE Conference on Computational Intelligence and Games (CIG), 181-188, 2017
372017
Regular Boardgames
J Kowalski, M Mika, J Sutowicz, M Szykuła
AAAI Conference on Artificial Intelligence, 2019
282019
Experiments with synchronizing automata
A Kisielewicz, J Kowalski, M Szykuła
International Conference on Implementation and Application of Automata, 176-188, 2016
242016
Evolutionary approach to collectible arena deckbuilding using active card game genes
J Kowalski, R Miernik
2020 IEEE Congress on Evolutionary Computation (CEC), 1-8, 2020
23*2020
A fast algorithm finding the shortest reset words
A Kisielewicz, J Kowalski, M Szykuła
International Computing and Combinatorics Conference, 182-196, 2013
232013
Evolving Chess-like Games Using Relative Algorithm Performance Profiles
J Kowalski, M Szykuła
Applications of Evolutionary Computation, 574-589, 2016
152016
Efficient reasoning in regular boardgames
J Kowalski, R Miernik, M Mika, W Pawlik, J Sutowicz, M Szykuła, ...
2020 IEEE Conference on Games (CoG), 455-462, 2020
112020
Game description language compiler construction
J Kowalski, M Szykuła
AI 2013: Advances in Artificial Intelligence: 26th Australasian Joint …, 2013
112013
Testing General Game Players Against a Simplified Boardgames Player Using Temporal-difference Learning
J Kowalski, A Kisielewicz
IEEE Congress on Evolutionary Computation, 1466-1473, 2015
102015
Towards a Real-time Game Description Language
J Kowalski, A Kisielewicz
Proceedings of the 8th International Conference on Agents and Artificial …, 2016
82016
Evolving evaluation functions for collectible card game AI
R Miernik, J Kowalski
arXiv preprint arXiv:2105.01115, 2021
62021
Strategic Features and Terrain Generation for Balanced Heroes of Might and Magic III Maps
J Kowalski, R Miernik, P Pytlik, M Pawlikowski, K Piecuch, J Sękowski
2018 IEEE Conference on Computational Intelligence and Games (CIG), 1-8, 2018
62018
Game Description Language for Real-time Games
J Kowalski, A Kisielewicz
Proceedings of the IJCAI-15 Workshop on General Game Playing (GIGA'15), 23-30, 2015
62015
Implementing Propositional Networks on FPGA
C Siwek, J Kowalski, CF Sironi, MHM Winands
Australasian Joint Conference on Artificial Intelligence, 2018
52018
A new evolutionary algorithm for synchronization
J Kowalski, A Roman
European Conference on the Applications of Evolutionary Computation, 620-635, 2017
52017
Simplified boardgames
J Kowalski, J Sutowicz, M Szykuła
arXiv preprint arXiv:1606.02645, 2016
52016
Procedural content generation for GDL descriptions of simplified boardgames
J Kowalski, M Szykuła
arXiv preprint arXiv:1508.00212, 2015
52015
Embedding a Card Game Language into a General Game Playing Language
J Kowalski
STAIRS 2014: Proceedings of the 7th European Starting AI Researcher …, 2014
52014
Mapping chess aesthetics onto procedurally generated chess-like games
J Kowalski, A Liapis, Ł Żarczyński
International Conference on the Applications of Evolutionary Computation …, 2018
42018
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