The media literacy of children and young people: A review of the research literature D Buckingham, S Banaji, D Carr, S Cranmer, R Willett Ofcom, 2005 | 638 | 2005 |
Computer Games: Text, narrative and play D Carr, D Buckingham, A Burn, G Schott Narrative and Play Cambridge: Polity, 2006 | 422 | 2006 |
Computer Games: Text, narrative and play D Carr, D Buckingham, A Burn, G Schott Polity Press, 2006 | 422 | 2006 |
Contexts, gaming pleasures, and gendered preferences D Carr Simulation & gaming 36 (4), 464-482, 2005 | 284 | 2005 |
Learning in virtual worlds: Using communities of practice to explain how people learn from play M Oliver, D Carr British journal of educational technology 40 (3), 444-457, 2009 | 199 | 2009 |
Methodology, representation, and games D Carr Games and Culture 14 (7-8), 707-723, 2019 | 177 | 2019 |
Textual Analysis, Digital Games, Zombies D Carr DiGRA 2009 conference: breaking new ground: innovation in games, play …, 2009 | 100 | 2009 |
Ability, disability and dead space D Carr Game Studies 14 (2), 23-29, 2014 | 97 | 2014 |
Learning, teaching and ambiguity in virtual worlds D Carr, M Oliver, A Burn Researching learning in virtual worlds, 17-30, 2010 | 97 | 2010 |
Play dead: Genre and affect in Silent Hill and Planescape Torment D Carr Game Studies 3, 2003 | 96 | 2003 |
Playing with Lara D Carr ScreenPlay (King and Krzywinska, eds.), 171-180, 2002 | 96 | 2002 |
Games and Gender D Carr Computer Games: Text, narrative and play, 162-178, 2006 | 80 | 2006 |
Space, navigation and affect D Carr Computer games: Text, narrative and play, 59-71, 2006 | 68 | 2006 |
The trouble with Civilization D Carr Videogame, player, text, 222-236, 2024 | 64 | 2024 |
Games and Narrative D Carr Computer games: Text, narrative and play, 30-44, 2006 | 63 | 2006 |
Doing game studies: A multi-method approach to the study of textuality, interactivity and narrative space D Carr, G Schott, A Burn, D Buckingham Media International Australia 110 (1), 19-30, 2004 | 62 | 2004 |
Constructing disability in online worlds; conceptualising disability in online research D Carr Reinventing Ourselves: Contemporary Concepts of Identity in Virtual Worlds …, 2011 | 61 | 2011 |
Play and pleasure D Carr Computer Games: Text Narrative and Play, Polity Press, UK: Cambridge, 2006 | 57 | 2006 |
Contexts, pleasures, and preferences: Girls playing computer games D Carr Growing up online: Young people and digital technologies, 151-160, 2007 | 54 | 2007 |
Defining game genres A Burn, D Carr Computer games: text, narrative and play, 14-29, 2006 | 50 | 2006 |