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Tomas Akenine-Möller
Tomas Akenine-Möller
Distinguished Research Scientist at NVIDIA, Professor in Computer Graphics, Lund University
Verified email at cs.lth.se - Homepage
Title
Cited by
Cited by
Year
Real‐Time Rendering 4th Edition
T Akenine-Möller, E Haines, N Hoffman, A Pesce, M Iwanicki, S Hillaire
AK Peters/CRC Press, 2018
3609*2018
Fast, minimum storage ray/triangle intersection
T Möller, B Trumbore
Journal of Graphics Tools 2 (1), 21-28, 1997
1863*1997
A fast triangle-triangle intersection test
T Möller
Journal of graphics tools 2 (2), 25-30, 1997
7221997
Optimized view frustum culling algorithms for bounding boxes
U Assarsson, T Moller
Journal of graphics tools 5 (1), 9-22, 2000
3422000
Fast 3D triangle-box overlap testing
T Akenine-Möller
Journal of Graphics Tools 6 (1), 29-33, 2001
320*2001
Collision detection for continuously deforming bodies.
T Larsson, T Akenine-Möller
Eurographics (Short Presentations), 2001
2522001
A geometry-based soft shadow volume algorithm using graphics hardware
U Assarsson, T Akenine-Möller
ACM Transactions on Graphics (TOG) 22 (3), 511-520, 2003
2442003
Wavelet importance sampling: efficiently evaluating products of complex functions
P Clarberg, W Jarosz, T Akenine-Möller, HW Jensen
ACM SIGGRAPH 2005 Papers, 1166-1175, 2005
2132005
FLIP: A Difference Evaluator for Alternating Images.
P Andersson, J Nilsson, T Akenine-Möller, M Oskarsson, K Åström, ...
Proc. ACM Comput. Graph. Interact. Tech. 3 (2), 15:1-15:23, 2020
2062020
Understanding ssim
J Nilsson, T Akenine-Möller
arXiv preprint arXiv:2006.13846, 2020
2022020
Graphics for the masses: a hardware rasterization architecture for mobile phones
T Akenine-Möller, J Ström
ACM SIGGRAPH 2003 Papers, 801-808, 2003
1972003
iPACKMAN: high-quality, low-complexity texture compression for mobile phones
J Ström, T Akenine-Möller
Proceedings of the ACM SIGGRAPH/EUROGRAPHICS conference on Graphics hardware …, 2005
1702005
A dynamic bounding volume hierarchy for generalized collision detection
T Larsson, T Akenine-Möller
Computers & Graphics 30 (3), 450-459, 2006
1592006
Approximate Soft Shadows on Arbitrary Surfaces using Penumbra Wedges.
T Akenine-Möller, U Assarsson
Rendering Techniques 2002, 297-306, 2002
1552002
The state of the art in mobile graphics research
T Capin, K Pulli, T Akenine-Möller
IEEE Computer Graphics and Applications 28 (4), 74-84, 2008
1522008
Precomputed local radiance transfer for real-time lighting design
AW Kristensen, T Akenine-Möller, HW Jensen
ACM SIGGRAPH 2005 Papers, 1208-1215, 2005
1472005
Ray Tracing Gems
T Akenine-Möller, E Haines
Springer Nature, 2019
129*2019
Stochastic rasterization using time-continuous triangles
T Akenine-Möller, J Munkberg, J Hasselgren
Graphics hardware 1 (2), 9, 2007
1182007
Graphics processing units for handhelds
T Akenine-Moller, J Strom
Proceedings of the IEEE 96 (5), 779-789, 2008
1132008
A benchmark for animated ray tracing
J Lext, U Assarsson, T Moller
IEEE Computer Graphics and Applications 21 (2), 22-31, 2001
1132001
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