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Andrew Feng
Andrew Feng
Research Scientist, Institute for Creative Technologies
Verified email at ict.usc.edu
Title
Cited by
Cited by
Year
Virtual character performance from speech
S Marsella, Y Xu, M Lhommet, A Feng, S Scherer, A Shapiro
Proceedings of the 12th ACM SIGGRAPH/Eurographics Symposium on Computer …, 2013
2002013
A fast multigrid algorithm for mesh deformation
L Shi, Y Yu, N Bell, WW Feng
ACM Transactions on Graphics (TOG) 25 (3), 1108-1117, 2006
1402006
Real-time data driven deformation using kernel canonical correlation analysis
WW Feng, BU Kim, Y Yu
ACM SIGGRAPH 2008 papers, 1-9, 2008
1162008
Rapid avatar capture and simulation using commodity depth sensors
A Feng, A Shapiro, W Ruizhe, M Bolas, G Medioni, E Suma
ACM SIGGRAPH 2014 Talks, 16, 2014
1152014
Avatar reshaping and automatic rigging using a deformable model
A Feng, D Casas, A Shapiro
Proceedings of the 8th ACM SIGGRAPH Conference on Motion in Games, 57-64, 2015
1022015
A deformation transformer for real-time cloth animation
WW Feng, Y Yu, BU Kim
ACM transactions on graphics (TOG) 29 (4), 1-9, 2010
1022010
A practical and configurable lip sync method for games
Y Xu, AW Feng, S Marsella, A Shapiro
Proceedings of Motion on Games, 131-140, 2013
932013
STPLS3D: A Large-Scale Synthetic and Real Aerial Photogrammetry 3D Point Cloud Dataset
M Chen, Q Hu, T Hugues, A Feng, Y Hou, K McCullough, L Soibelman
The 33rd British Machine Vision Conference 2022, 2022
782022
An example-based motion synthesis technique for locomotion and object manipulation
AW Feng, Y Xu, A Shapiro
Proceedings of the ACM SIGGRAPH Symposium on Interactive 3D Graphics and …, 2012
692012
Motion recognition of self and others on realistic 3D avatars
S Narang, A Best, A Feng, S Kang, D Manocha, A Shapiro
Computer Animation and Virtual Worlds 28 (3-4), e1762, 2017
452017
Photogrammetric point cloud segmentation and object information extraction for creating virtual environments and simulations
M Chen, A Feng, R McAlinden, L Soibelman
Journal of Management in Engineering 36 (2), 04019046, 2020
422020
An analysis of motion blending techniques
A Feng, Y Huang, M Kallmann, A Shapiro
International Conference on Motion in Games, 232-243, 2012
422012
Just‐in‐time, viable, 3‐D avatars from scans
A Feng, ES Rosenberg, A Shapiro
Computer Animation and Virtual Worlds 28 (3-4), e1769, 2017
392017
3D photogrammetry point cloud segmentation using a model ensembling framework
M Chen, A Feng, K McCullough, PB Prasad, R McAlinden, L Soibelman
Journal of Computing in Civil Engineering 34 (6), 04020048, 2020
362020
Analyzing the effect of avatar self-similarity on men and women in a search and rescue game
H Wauck, G Lucas, A Shapiro, A Feng, J Boberg, J Gratch
Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems …, 2018
342018
Feature-preserving triangular geometry images for level-of-detail representation of static and skinned meshes
WW Feng, BU Kim, Y Yu, L Peng, J Hart
ACM Transactions on Graphics (TOG) 29 (2), 1-13, 2010
322010
The effect of operating a virtual doppleganger in a 3D simulation
G Lucas, E Szablowski, J Gratch, A Feng, T Huang, J Boberg, A Shapiro
Proceedings of the 9th International Conference on Motion in Games, 167-174, 2016
302016
Fast, automatic character animation pipelines
A Feng, Y Huang, Y Xu, A Shapiro
Computer Animation and Virtual Worlds 25 (1), 3-16, 2014
262014
The Effect of An Animated Virtual Character on Mobile Chat Interactions
SH Kang, AW Feng, A Leuski, D Casas, A Shapiro
Proceedings of the 3rd International Conference on Human-Agent Interaction …, 2015
242015
Automating the transfer of a generic set of behaviors onto a virtual character
A Feng, Y Huang, Y Xu, A Shapiro
International Conference on Motion in Games, 134-145, 2012
232012
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