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Michael Mara
Michael Mara
Verified email at stanford.edu
Title
Cited by
Cited by
Year
An efficient denoising algorithm for global illumination.
M Mara, M McGuire, B Bitterli, W Jarosz
High Performance Graphics 10, 3105762-3105774, 2017
842017
Real-time global illumination using precomputed light field probes
M McGuire, M Mara, D Nowrouzezahrai, D Luebke
Proceedings of the 21st ACM SIGGRAPH symposium on interactive 3D graphics …, 2017
762017
Efficient GPU screen-space ray tracing
M McGuire, M Mara
Journal of Computer Graphics Techniques (JCGT) 3 (4), 73-85, 2014
762014
A survey of efficient representations for independent unit vectors
ZH Cigolle, S Donow, D Evangelakos, M Mara, M McGuire, Q Meyer
Journal of Computer Graphics Techniques 3 (2), 2014
672014
Opt: A domain specific language for non-linear least squares optimization in graphics and imaging
Z DeVito, M Mara, M Zollhöfer, G Bernstein, J Ragan-Kelley, C Theobalt, ...
ACM Transactions on Graphics (TOG) 36 (5), 1-27, 2017
582017
Scalable ambient obscurance
M McGuire, M Mara, D Luebke
Proceedings of the Fourth ACM SIGGRAPH/Eurographics conference on High …, 2012
512012
CloudLight: A system for amortizing indirect lighting in real-time rendering
C Crassin, D Luebke, M Mara, M McGuire, B Oster, P Shirley, ...
Journal of Computer Graphics Techniques Vol 4 (4), 1-27, 2015
462015
System, method, and computer program product for computing indirect lighting in a cloud network
M McGuire, CJF Crassin, DP Luebke, MT Mara, BL Oster, PS Shirley, ...
US Patent 10,008,034, 2018
442018
Toward practical real-time photon mapping: Efficient gpu density estimation
M Mara, D Luebke, M McGuire
Proceedings of the ACM SIGGRAPH symposium on interactive 3D graphics and …, 2013
422013
Fast global illumination approximations on deep g-buffers
M Mara, M McGuire, D Nowrouzezahrai, D Luebke
NVIDIA Corporation 2 (4), 1, 2014
312014
Deep g-buffers for stable global illumination approximation.
M Mara, M McGuire, D Nowrouzezahrai, DP Luebke
High performance graphics, 87-98, 2016
302016
Extended timewarp latency compensation for virtual reality
D Evangelakos, M Mara
Proceedings of the 20th ACM SIGGRAPH Symposium on Interactive 3D Graphics …, 2016
302016
Image illumination rendering system and method
M McGuire, D Luebke, C Crassin, PP Sloan, P Shirley, B Oster, C Wyman, ...
US Patent 10,713,838, 2020
182020
Phenomenological transparency
M McGuire, M Mara
IEEE transactions on visualization and computer graphics 23 (5), 1465-1478, 2017
182017
The G3D innovation engine
M McGuire, M Mara, Z Majercik
URL: https://casual-effects. com/g3d 4, 2017
152017
Systems and methods for reducing rendering latency
WA Hunt, AS Kaplanyan, M Michael, A Nankervis
US Patent 10,553,013, 2020
142020
Differentiating a tensor language
G Bernstein, M Mara, TM Li, D Maclaurin, J Ragan-Kelley
arXiv preprint arXiv:2008.11256, 2020
132020
Hierarchical visibility for virtual reality
W Hunt, M Mara, A Nankervis
Proceedings of the ACM on Computer Graphics and Interactive Techniques 1 (1 …, 2018
132018
System, method, and computer program product for tiled deferred shading
M McGuire, MT Mara, DP Luebke, J Pantaleoni
US Patent 9,305,324, 2016
132016
Lighting deep g-buffers: single-pass, layered depth images with minimum separation applied to indirect illumination
M Mara, M McGuire, D Luebke
NVIDIA Corporation, 2013
122013
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