Ilya V. Osipov
Ilya V. Osipov
i2i Study inc. (Cubios inc., WOWCUBE)
Verified email at osipov.ru - Homepage
TitleCited byYear
Study of gamification effectiveness in online e-learning systems
IV Osipov, E Nikulchev, AA Volinsky, AY Prasikova
International Journal of advanced computer science and applications 6 (2), 71-77, 2015
502015
Participant behavior and content of the online foreign languages learning and teaching platform
IV Osipov, AY Prasikova, AA Volinsky
Computers in Human Behavior 50, 476-488, 2015
232015
Gamification, virality and retention in educational online platform. Measurable indicators and market entry strategy
IV Osipov, AA Volinsky, VV Grishin
arXiv preprint arXiv:1412.5401, 2014
122014
Study the efficiency of interproject communication with social network analysis
D Plokhov, IV Osipov, S Titov, E Nikulchev
Calitatea 17 (153), 103, 2016
92016
Communication and gamification in the web-based foreign language educational system: Web-based foreign language educational system
IV Osipov, AA Volinsky, E Nikulchev, AY Prasikova
International Journal of Web-Based Learning and Teaching Technologies …, 2016
82016
E-learning collaborative system for practicing foreign languages with native speakers
IV Osipov, AA Volinsky, AY Prasikova
International Journal of Advanced Computer Science and Applications 7 (3), 2016
82016
Online e-learning application for practicing foreign language skills with native speakers
IV Osipov, AA Volinsky, E Nikulchev, AY Prasikova
Technology, Innovation and Education 2 (1), 3, 2016
62016
Using social network analysis techniques to study the efficiency of interproject communication
D Plokhov, IV Osipov, G Bubnov
ITM Web of Conferences 6, 03011, 2016
52016
Study of monetization as a way of motivating freemium service users
D Osipov, I.V., Volinsky, A.A., Nikulchev, E., Plokhov
Contemporary Engineering Sciences 8 (17-20), 911-918, 2015
5*2015
Spontaneous groups learning system
I Osipov
US Patent App. 14/546,609, 2015
42015
Real time collaborative platform for learning and teaching foreign languages
IV Osipov, AY Prasikova, AA Volinsky
arXiv preprint arXiv:1501.04155, 2015
32015
Cubios Transreality Puzzle as a Mixed Reality Object
IV Osipov
International Journal of Virtual and Augmented Reality (IJVAR) 1 (2), 1-17, 2017
22017
Modernization of educational programs of professional skill improvement using patent activity data
E Nikulchev, D Ilin, G Bubnov, I Osipov, A Kosenkov
The European Proceedings of Social & Behavioural Sciences EPSBS, 272-281, 2017
22017
Review puzzles and construction sets falling under the category of augmented reality games
IV Osipov, E Nikulchev
ITM Web of Conferences 18, 02003, 2018
12018
Monetization as a Motivator for the Freemium Educational Platform Growth
IV Osipov, AY Prasikova, AA Volinsky
arXiv preprint arXiv:1501.04157, 2015
12015
Построение стратегии выхода на рынок фримиум-продукта на основе показателей виральности и ретеншна
ИВ Осипов
Cloud of science 1 (3), 2014
12014
WOWcube Puzzle: A Transreality Object of Mixed Reality
IV Osipov, E Nikulchev
Proceedings of the Future Technologies Conference, 22-33, 2018
2018
Gamification Device Wowcube: Design And Program Environment
IV Osipov, E Nikulchev, I Egoryshkin, S Orlov
ICPE 2018-International Conference on Psychology and Education, 496-505, 2018
2018
Transreality puzzle as new genres of entertainment technology
IV Osipov
arXiv preprint arXiv:1705.03973, 2017
2017
User involvement in the partner program of the educational social network
P Ilya V Osipov, Volinsky
SHS Web of Conferences 29, 02032, 2016
2016
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