Meta-analysis of the effects of game types and devices on older adults-video game interaction: Implications for video game training on cognition RWL Yu, AHS Chan Applied ergonomics 96, 103477, 2021 | 17 | 2021 |
Acceptance level of older Chinese people towards video shooting games RWL Yu, WH Yuen, L Peng, AHS Chan Human Aspects of IT for the Aged Population. Healthy and Active Aging: 6th …, 2020 | 7 | 2020 |
Facilitating gerontechnology adoption: observational learning with live models L Peng, Q Ma, RWL Yu, AHS Chan, PL Teh, KK So Cross-Cultural Design. Applications in Cultural Heritage, Creativity and …, 2018 | 4 | 2018 |
Attitudes and perceptions of older chinese people in hong kong towards silver gaming RWL Yu, L Peng, AHS Chan, PL Teh, LYC Lam Human Aspects of IT for the Aged Population. Applications in Health …, 2018 | 2 | 2018 |
Effects of Physical Functions on Mobile Casual Game Acceptance of Older Adults RWL Yu, AHS Chan, HS Lu International Conference on Human-Computer Interaction, 496-507, 2023 | 1 | 2023 |
Age and gender differences in mobile game acceptance amongst older adults RWL Yu, AHS Chan, TH Ko International Conference on Human-Computer Interaction, 641-657, 2022 | 1 | 2022 |
Factors affecting mobile game genre preference for Chinese older adults in Hong Kong RWL Yu, TH Ho, AHS Chan Advances in Human Factors and Ergonomics in Healthcare and Medical Devices …, 2021 | 1 | 2021 |
Chronic Health Problems of Older Workers and Their Occupational Safety: A Meta-Analysis L Peng, RWL Yu, AHS Chan, HP Yim Human Aspects of IT for the Aged Population. Healthy and Active Aging: 6th …, 2020 | 1 | 2020 |
Integrating Cognitive Load Theory and Concepts in Silver Gaming: A Review and Directions for Future Research RWL Yu, AHS Chan Human-Automation Interaction: Mobile Computing, 347-359, 2022 | | 2022 |