On the effectiveness of game-like and social approaches in learning: Comparing educational gaming, gamification & social networking L De-Marcos, E Garcia-Lopez, A Garcia-Cabot Computers & Education 95, 99-113, 2016 | 447 | 2016 |
An empirical study on m-learning adaptation: Learning performance and learning contexts A Garcia-Cabot, L de-Marcos, E Garcia-Lopez Computers & Education 82, 450-459, 2015 | 153 | 2015 |
Social network analysis of a gamified e-learning course: Small-world phenomenon and network metrics as predictors of academic performance L De-Marcos, E García-López, A García-Cabot, JA Medina-Merodio, ... Computers in Human Behavior 60, 312-321, 2016 | 146 | 2016 |
Towards the social gamification of e-learning: A practical experiment L de Marcos Ortega, A García-Cabo, EG López The International journal of engineering education 33 (1), 66-73, 2017 | 123 | 2017 |
A new competence-based approach for personalizing MOOCs in a mobile collaborative and networked environment AM Teixeira, J Mota, A García Cabot, E García López, L Marcos Ortega RIED. Revista Iberoamericana de Educación a Distancia, 2016 | 63 | 2016 |
Measuring the effects on learning performance and engagement with a gamified social platform in an MSc program A Garcia‐Cabot, E Garcia‐Lopez, S Caro‐Alvaro, JM Gutierrez‐Martinez, ... Computer Applications in Engineering Education 28 (1), 207-223, 2020 | 47 | 2020 |
Systematic analysis of mobile diabetes management applications on different platforms E Garcia, C Martin, A Garcia, R Harrison, D Flood Information Quality in e-Health: 7th Conference of the Workgroup Human …, 2011 | 35 | 2011 |
End-to-End generation of Multiple-Choice questions using Text-to-Text transfer Transformer models R Rodriguez-Torrealba, E Garcia-Lopez, A Garcia-Cabot Expert Systems with Applications 208, 118258, 2022 | 34 | 2022 |
Validation of navigation guidelines for improving usability in the mobile web E Garcia-Lopez, A Garcia-Cabot, C Manresa-Yee, L De-Marcos, ... Computer Standards & Interfaces 52, 51-62, 2017 | 34 | 2017 |
Guía metodológica para la implantación de desarrollos curriculares virtuales accesibles EAL Proyecto Madrid, España: Servicio de Publicaciones de la Universidad de Alcalá, 2013 | 30* | 2013 |
Identifying usability issues in instant messaging apps on iOS and Android platforms S Caro-Alvaro, E Garcia-Lopez, A Garcia-Cabot, L De-Marcos, ... Mobile Information Systems 2018, 2018 | 26 | 2018 |
Gamifying massive online courses: Effects on the social networks and course completion rates L de Marcos-Ortega, A Garcia-Cabot, E Garcia-Lopez, R Ramirez-Velarde, ... Applied Sciences 10 (20), 7065, 2020 | 22 | 2020 |
Scrutinizing systematic literature review process in software engineering Z Stapic, L De-Marcos, V Strahonja, A García-Cabot, EG López TEM Journal 5 (1), 104, 2016 | 21 | 2016 |
Inclusive open educational practices: How the use and reuse of OER can support virtual higher education for all A Teixeira, CJ Correia, F Afonso, AG Cabot, EG López, SO Tortosa, ... European Journal of Open, Distance and E-learning 16 (2), 2013 | 19 | 2013 |
A systematic evaluation of Mobile applications for instant messaging on iOS devices S Caro-Alvaro, E Garcia-Lopez, A Garcia-Cabot, L De-Marcos, ... Mobile Information Systems 2017, 2017 | 15 | 2017 |
Comparing zooming methods in mobile devices: effectiveness, efficiency, and user satisfaction in touch and nontouch smartphones E Garcia-Lopez, L de-Marcos, A Garcia-Cabot, JJ Martinez-Herraiz International Journal of Human-Computer Interaction 31 (11), 777-789, 2015 | 15 | 2015 |
An experiment with content distribution methods in touchscreen mobile devices E Garcia-Lopez, A Garcia-Cabot, L de-Marcos Applied ergonomics 50, 79-86, 2015 | 15 | 2015 |
Norma ISO/IEC 24751: acceso para todos C Batanero, E García, A García, NO Piedra de III Congreso Iberoamericano sobre Calidad y Accesibilidad de la Formación …, 2010 | 15 | 2010 |
Social gamification in education: a gamified platform based on the Elgg framework A García Cabot, E García López, S Caro Álvaro, L Marcos Ortega, ... 1st Workshop on Gamification and Games for Learning (GamiLearn’17), 2017 | 14 | 2017 |
An experiment to discover usability guidelines for designing mobile tourist apps E Garcia-Lopez, A Garcia-Cabot, L de-Marcos, A Moreira-Teixeira Wireless Communications and Mobile Computing 2021, 1-12, 2021 | 13 | 2021 |