Denis Bulygin
Cited by
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Between an arena and a sports bar: Online chats of eSports spectators
D Bulygin, I Musabirov, A Suvorova, K Konstantinova, P Okopnyi
arXiv preprint arXiv:1801.02862, 2018
Deconstructing cosmetic virtual goods experiences in dota 2
I Musabirov, D Bulygin, P Okopny, A Sirotkin
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems …, 2017
Event-driven spectators' communication in massive esports online chats
I Musabirov, D Bulygin, P Okopny, K Konstantinova
Extended abstracts of the 2018 CHI conference on human factors in computing …, 2018
Game experience evaluation. A study of game reviews on the steam platform
I Busurkina, V Karpenko, E Tulubenskaya, D Bulygin
International Conference on Digital Transformation and Global Society, 117-127, 2020
Prototyping text mining and network analysis tools to support netnographic student projects
I Musabirov, D Bulygin
International Journal of Emerging Technologies in Learning (iJET) 15 (10 …, 2020
Personal Brands of ESports Athletes: An Exploration of Evaluation Mechanisms
I Musabirov, D Bulygin, E Marchenko
Higher School of Economics Research Paper No. WP BRP 90, 2019
Co-aligning UX & development courses: the case of MSc in information systems and HCI
I Musabirov, A Suvorova, D Bulygin, P Pavel Okopnyi
The Proceedings of EduCHI 2019 Symposium, 2019
Analyzing chat logs in online games for tutorial improvement
I Musabirov, P Okopny, D Bulygin
Proceedings of the 2015 Annual Symposium on Computer-Human Interaction in …, 2015
How do Conversational Agents Transform Qualitative Interviews? Exploration and Support of Researchers’ Needs in Interviews at Scale
D Bulygin
27th International Conference on Intelligent User Interfaces, 124-128, 2022
“Цифровые следы” и измерения ценности особенных благ
Информационное общество, 59-64, 2019
A Study of Personal Finance Practices. The Case of Online Discussions on Reddit.
V Karpenko, K Mukhina, D Rybakova, I Busurkina, D Bulygin
IMS, 206-211, 2021
Online Communication of eSports Viewers: Topic Modeling Approach
K Konstantinova, D Bulygin, P Okopny, I Musabirov
Advances in Computer Entertainment Technology: 14th International Conference …, 2018
How People Reflect On The Usage Of Cosmetic Virtual Goods: A Structural Topic Modeling Analysis Of R/Dota2 Discussions
D Bulygin, I Musabirov
Higher School of Economics Research Paper No. WP BRP 60, 2020
How do people evaluate virtual goods in social media? The case of Dota 2
D Bulygin
Co-aligning user-centered design and software engineering courses: A case study
A Suvorova, I Musabirov, D Bulygin, R Faidrakhmanov
Proceedings of the 54th ACM Technical Symposium on Computer Science …, 2022
Workshops as a Tool for Engaging Students with User-Centered Design in Software Engineering Courses
A Suvorova, I Musabirov, D Bulygin, R Faidrakhmanov
Формирование ценности благ в условиях платформенной экономики
ИП Бусуркина, ДИ Булыгин
Информационное общество, 11-18, 2021
Topic Modeling for Answers Detection in Online Game Chats.
A Sirotkin, I Musabirov, P Okopny, D Bulygin, V Ivanov
AIST (Supplement), 329-333, 2016
Sociomateriality of virtual items in online games
D Bulygin
Topic modeling for answers detection in online game chats
D Bulygin, P Okopny, I Musabirov, V Ivanov, A Sirotkin
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